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AI In Gaming: The Tool Is Not The Problem, The Slop Is

AI is nothing new to gaming. The NPCs

AI is nothing new to gaming.

The NPCs you played against in single player modes, the enemies that learned your patterns, the systems that made worlds feel alive, all of that was AI working in the background to make games feel smarter, sharper, and more reactive.

But that is not the same conversation we are having now.

Today, the concern is not about better enemy movement or deeper world design. It is about AI generated art, music, storylines, translations, store assets, and full blown creative shortcuts being placed in front of players as if they are the future of gaming.

At Steam Next Fest, one of the industry’s biggest showcases for developers to put new games directly in front of players, that shift has become impossible to ignore. More demos are arriving with generative AI disclosures, and some gamers are already calling it an “infestation.” For some developers, AI is framed as a survival tool. They lack the money, the team, or the time, so they use what is available.

And honestly, I understand the pressure. Indie development is brutal. Making a game with limited resources takes sacrifice, patience, and creativity most players never even see.

But that is exactly why this conversation matters.

At what point did lack of resources become an excuse to hand players something that feels empty?

Gaming has always been about community, storytelling, and unforgettable experiences. That is what separates a game from a quick cash grab with a controller attached. So when developers use AI as a crutch instead of a tool, the soul of what makes a game an experience starts to flicker. The result does not feel like innovation. It feels like capitalism wearing the mask we call “technology.”

That feeling hit me while watching the preview for Android Who Dreams of Stars, a game reportedly tied to generative AI use. Visually, it looked stunning. But the story felt hollow, like it had pieces of something beautiful without the direction to make it breathe. And that is the problem.

AI has never been the villain. Laziness is. Greed is. The idea that players will accept less because the industry found a faster way to produce content is the real issue.

The future of gaming will probably include more generative AI. That part feels inevitable. But if the tool replaces imagination instead of supporting it, players are right to push back.

We do not need more content. We need better games.

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